When the first 4K TVs started hitting the market in the 2010s, I remember thinking of them as complete overkill. For years, few movies or shows were available at that resolution, never mind games. 4K translates into nearly 8.3 million pixels for a static image -- so for a game running at 60fps, you're looking at processing over 497 million pixels per second, often tied to complex physics and lighting systems. To this day, many gaming PCs struggle to keep up with 4K at a game's best detail settings.
from Pocket-lint https://ift.tt/HdQKD4o
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